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You’ll then need to slide down a section. It curves counterclockwise as it leads up and over some debris. If you let him Reminisce you’ll get to hear some of the team’s backstory.Īfter squeezing through the gap, turn right and continue up the path ahead. At this time, you’ll likely reach the point in the team’s conversion that prompts a dialogue choice from Peter. You’ll eventually need to squeeze through a narrow gap in the wall. If you’re too short for that, you’ll simply fall into the pit, lose some health, and reappear at the start of the jump to try again. If you mistime your jump and slightly fall short of the ledge, you’ll then have a quick-time event prompt to climb up. Press jump, and then press it again to activate your Jet Boots and get across the gap. You’ll then encounter a gap shortly afterward. Press jump to grab the ledge and get to the area above. There is no crouch button, and instead, Peter will automatically duck as you walk through it.įollow the path to the right and vault over the waist-high debris by pressing the jump button as you approach it. Get past the low-hanging door at the end of the tunnel, just continue walking. Keep in mind you’ll be unable to use your guns while your visor is active.Ĭontinue by following Rocket through the tunnel ahead, and make sure to pick up the components to the left of the tunnel entrance. Doing so, may reveal components or may even unlock paths needed to progress through the area. You can shoot any brittle material you see. Head forward a few steps with your visor and you’ll scan some globby thing. Your visor can also be upgraded to display enemy information.
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These are usually basic or advanced components that can be used later in the game to upgrade your gear at a workbench. Your visor also displays your current objective and contains a compass at the top of the screen.Īs you explore different areas, you’ll encounter glowing items on the ground. Lore items always appear in blue, while things you can interact with, appear in yellow. The Visor highlights many of the interactable features in the area, and also provides information/Lore about various things you encounter. Peter can use his visor to scan the area around him. Your team is composed of Peter, Rocket, and Groot, and your objective is to place the thumpers in specific locations to draw out the monster. Once you’ve sat in the captain’s seat, you’ll be prompted to enter the access code, 0451 on the digital number pad that appears. You’ll need to speak to Gamora and then sit at the captain’s seat to begin the mission. Once you’re done exploring the ship and speaking to the characters, head to the bridge. Pick whichever responses fit your version of Peter Quill best.
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On this walkthrough, we’ll note which conversations are the major ones.Īt this time, any conversations you have with your crew will be minor ones. This also means that you MUST select a response to continue forward in the game.
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Major interactions like these do not have a time limit. These will affect the mission and possibly even the rest of the story going forward. There are several interactions that will require you to make a major decision. Not choosing a response is also a response in itself which also impacts how the character(s) involved in the conversation will respond to you. You’ll notice the picture of Peter in the center of the choices starts losing color as time runs out. Most of these conversations require you to choose a response within a limited time. These interactions can also impact future interactions. It’s usually a matter of how the other characters choose to interact with you. Most of these situations won’t have any lingering effects on the story overall. Before speaking to her, however, you can speak to the rest of your team.Īs you progress through the game, you’ll encounter certain conversations that prompt you with responses. Your objective is to speak to Gamora who’s located directly across from you, on the other side of the common area. After taking a look in the mirror, you’ll gain control of present-day Starlord.
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